Megan Delianne is a freelance CG Generalist and Designer with a passion for modeling, texturing, and lighting. Proficient in hard surface and organic modeling and sculpting, she’s interested in collaborating with brands and teams to deliver high-quality work on both a technical and visual level.
SKILLS INCLUDE :
3D Modeling & Sculpting
Texturing, Lighting, & Rendering
Compositing
SOFTWARE :
Autodesk Maya
ZBrush
Substance Painter
Unreal Engine
Adobe Suite
BRAND
Lucky Saint: “Canonize”
PERSONAL PROJECT
“Sony Walkman”
PERSONAL PROJECT