Megan Delianne is a freelance CG Generalist and Designer with a passion for modeling, texturing, and lighting. Proficient in hard surface and organic modeling and sculpting, she’s interested in collaborating with brands and teams to deliver high-quality work on both a technical and visual level.

SKILLS INCLUDE :

3D Modeling & Sculpting

Texturing, Lighting, & Rendering

Compositing

SOFTWARE :

Autodesk Maya

ZBrush

Substance Painter

Unreal Engine

Adobe Suite

BRAND

PERSONAL PROJECT

“Emerson Davidson”

ANIMATION

Mattel: American Girl

BRAND

Lucky Saint: “Canonize”

PERSONAL PROJECT

“Sony Walkman”

PERSONAL PROJECT

“Tamagotchi Series”